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Last weekend I had a 1250 point Bolt Action game. My Soviet vs Alistair’s Japanese playing the envelopment scenario. The Soviets were the attackers.

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I used two Reinforced Soviet Platoons (first time I have taken two). 18 order dice. Everything is regular unless noted. I did not take any LMGs.

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Second Lieutenant

7 man guard squad (rifles)

7 man guard squad (rifles)

12 man free inexerienced squad (rifles & molotov)

7 man guard squad (rifles)

Vet sniper team

Med MG and shield

M17

Med Artillery and spotter

Su76 with versatile

Second Lieutenant

7 man Vet squad (rifles)

7 man Vet tank riders squad (SMGs)

ATR team

ATR team

ATR team

Med MG and shield (yes I know the artillery model is a 105mm German gun – I can’t find any Soviet guns)

T70 tank

 

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Alistair’s Japanese list was something like this (sorry no pictures). 15 order dice:

 

Vet First Lieutenant

Staff car and MMG

Political officer

15 man green inexperienced squad

15 man green inexperienced squad

15 man reg squad (rifles and 3 light mortars)

8 man Vet squad

8 man Vet squad

Med AT gun

Med mortar

Type 94 tankette

Type 97 Kai Shinto tank

Vet Suicide Anti tank team

Vet Suicide Anti tank team

Vet Suicide Anti tank team

 

Overview (this not a turn by turn game review):

My list is very good at putting out pins, which I enjoy doing. Pining the Japanese is almost a waste of time as they just run forward or assault.

Between Alistair’s squads running forward (Bansai) and the Japanese fanatic rule, I lost all of the assaults. These two abilities helped him to no end. (There should be addition points cost for these Japanese abilities)

The both armies’ tanks shot at each other and did almost nothing. The T70 was tracked. The Type 94 tankette had 5 pins on it and it still rallied. Unbelievable.

One of my big mistakes was to move my free squad forward to draw out of cover one of his veteran squads. Unfortunately they were in range of his 15 man reg unit which decimated them. Oops.

 

We only completed 4 turns due to Alistair’s work commitments. I killed 3 units (3 points) and he killed 3 units (6 points). Both of us had a lot of units around the centre of the table and it could have gone either way in the next 2 or 3 turns. A shame we never finished it as it was a game that swung back and forth. Great fun.

 

My after thoughts on my Soviet list:

I liked my overall unit sections. I have tried using trucks before and I found that they die easy and give easy points to your apponent. After this game I am determined to use halftracks to move my squads up the table. I believe a halftruck and squad could have ran up the table and gotten in to his deployment zone – hopefully in one piece. This may have stopped me getting bogged down in the centre of the table. Back to the drawing board.

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